THIRD WORLD MANAGER is a creative nonfiction film that considers the emerging entrepreneurial culture in Brazil through the story of Angelo Madson, a community organizer in Belém do Pará who coordinates a web-based radio station called Idade Mídia - Comunicação para Cidadania.
In the film, Angelo and I first meet at a talk that I'm giving about Speculative Design at an innovation hub in Belém.
I decide to help him market his activist radio initiative by offering him my consulting services, which would involve utilizing filming as a research tool.

        Navigating through Angelo's biography and media activism practice, the storyline combines interviews, observations, staged scenes and making of material from the lens of my 'consulting team', which ultimately is curious about Angelo as an agent of innovation.
Contemporary debates on the rise of fake news, the role of entrepreneurialism in the Global South, the movement for the democratization of communication in Brazil and broader discussions about alterity in the depiction of subaltern subjects pervade the film in a non-chronological montage that positions Angelo as the main character.

        The film was conceptualized in 2018, shot during 13 days between July and August of the same year and post-produced from September 2018 to April 2020.

"You, you, you, all of you. The plague of the day is that your guts shall be corroded by the moldy and rusty cables of the hegemonic communication, that your eyes shall be perforated by the mainstream media. Your mouth will dry, your lungs will wither and your brain will rot. The plague of the day is: watch Globo, read Veja, connect to ORM news."

–– Angelo Madson

        I hosted a telematic talk at the Visual Arts Department of University of California San Deigo with Amazon-based community organizer and independent radio host Angelo Madson about the making of my upcoming film Third World Manager.
        Angelo is an inspiring person that I had the pleasure to work with at the Amazonian city Belém do Pará (north of Brazil) in 2018.  He is the coordinator of the Web Radio Idade Mídia - Comunicação para Cidadania and is the main character of the movie that deals about the impact of entrepreneurial culture in social activism in Brazil.
        After the Q&A, Visual Arts Professor Brian Cross (aka B+) played some Brazilian tunes straight from his house in LA.


         LACES(D) was a discursive intervention in the form of an open conference held at the Visual Arts Department of the University of California, San Diego, in April 2018. The conference was composed of a lecture, an expert meeting and a mediated panel that seeked, as a whole, to reflect about Speculative Design as a potential area of knowledge, political practice and art. LACES(D) focused on the public debate and the construction of a diagram of contemporary critical issues and its unfoldings in the fields of Media, Architecture, History and Art, proposing a shift of perspective, even if temporary, in the disciplines of design.
        Considering the process of the first year review as a ritual of the Master of Fine Arts Graduate Program at UC San Diego, where a committee is mobilized around an art project to produce a critique that is inscribed to a personal context, LACES(D) acted as generative platform that inverted this process. Moving away from placing material objects in a gallery as a creation of contemplation, we hoped to use the structure already in place (university, committee, community) to generate a research agenda that could serve as a conceptual armature for future projects and collective action.
    The conference, therefore, was a site of intervention to mobilize a discourse agenda as a material prompt around the issues of colonialism, the industrial military complex and tactical communication against the neofascist wave in Latin America.

"At a time when I see, again, across campus, an almost obsessive optimism about a future dominated by "driverless cars", by Amazon and the endless potential for distributive exchange economies and beyond. Nobody is talking about public agendas. I'm saying this because, eventually I would like to reorient the idea that, yes, let's pixalate Speculative Design with Latin America"

–– Teddy Cruz, architect and full professor at UC San Diego Visual Arts Department

Physical and digital copies available by request.


        This research project seeks to analyze the current conditions of creative labour through the concept of cultural infrastructure. Focusing on ritual and space, the shifting character of creative labour and its integration with the knowledge based economy is evident in displays of art, making, and technology in international events—i.e. the Bay Area Maker Faire in San Mateo and the Burning Man Festival. We ask how practices and values expressed in these events—such as project-based artistic work and the fusion of social and professional interaction—help to shape the collaborative manufacturing processes driving the growth of technology firms. Together with Dorothy Howard, Verónica Uribe Del Águila, and Davide Carpano, we received the UCSD Chancellor Interdisciplinary Collaboratories Grant Award for this research project. Through it we had the opportunity to work with Dr. Lilly Irani, Dr. Matilde Cordoba Azcarate, Dr. Charles Thorpe and Ricardo Dominguez in researching the role of ritual and protocol in organization of creative labour. 

“You know if you ride it you’ll go faster” said a guy sitting on a crappy sofa on the other side of the street. I was attempting to carry my bike back to my camp. It was missing a wheel nut and - after the first day at Burning Man, was close to broken and covered in dust. Although at first jest in, this kind stranger turned out to have a spare set of wheel nuts which they gladly gifted me, and after the sudden exchange I was, soon enough and surprisingly, back on the road - "the Playa provides".


        How do ritual events such as Burning Man and Maker Faires transform collective experiences of creative workers, negative and positive, into experiences and cultural products that fuel digital economies? We intend to explore this question by focusing on the cultural infrastructures of creative labour—a productive force outputting social, symbolic and informational capital. Understood as immaterial and affective, labour in the digital economy complicates the separation between work and leisure. This transformation is observable in physical and virtual space. It marks a codependence between the shifts in the nature and organization of paid and unpaid labour, and redesigns economies from mechanical repetitive production to knowledge and information-based. Creative labour assumes dynamics of play, as users latch onto idealized spaces of fruition and consensuality that instead create new enclosures and avenues for productivity.

        This project converges on the social and political consequences of creative labor in the case of Maker Faires and Burning Man—infrastructures that create opportunities for enterprise and entrepreneurs. Situating these phenomena within history, this project contributes to the intellectual trajectories of graduate students and faculty across disciplinary and methodological areas of expertise. 

Online colloquium to be announced in September!


METAJORNAL is a web-based speculative newsroom that considers how mass communication influences information circulation in contemporary cities. Designed as an online platform to aggregate and organize data from grassroots media organizations in Latin America, mainly Brazil, the news agregate aims at experimenting with algorithmic transparency, democratic centralism and gatekeeping theory to rethink the epistemic character of data visualisation applications and propose alternative long-term solutions for information distribution.

The platform seeks to act as a data Robin Hood, acquiring targeted data from large sources such as  Facebook, Google and Reddit and reorganizing them into a digestible transparent news portal citing original links and sources. This has not only the intent of offering a counter informational source to the algorithmic landscape but also demonstrate an alternative to existing corporate platforms that might inspire a real long-term solution in the fields of communication, governance and public policy.

The optimism regarding the revolutionary potential in the circulation of information on the internet, particularly those done through social media platforms, has diminished considerably in the last 5 years. This comes from the increased awareness of three main observations departing from the discussions surrounding the internet:

  1. Increased concentration of power and wealth;
  2. Lesser public and/or transparent ownership of technology;
  3. Images are increasingly inserted into dubious contexts of interpretation.

The rigging of elections and public polls (e.g. Brexit in UK, Trump in US, Bolsonaro in Brazil) alongside the geopolitical and social challenges put by quasi-state private entities such as Amazon, Alibaba and Facebook, calls for a solution in equal systemic level that goes beyond the "states vs. markets" model, preserving individual democratic rights such as the freedom of speech while experimenting with values at odd to our times such as the notion of Democratic Centralism. Additionally, considering also planetary environmental and social emergency, the degradation of western democratic institutions and limitation of resources such as time, place and budget for constestational projects, this alternative should also account for new paradigms in process that can surface the contemporary challenges that we face today.

As a speculative platform for information circulation, the development of the project 'Public Audio' could be an active demonstration of how applied critical theory can address emerging technologies not to create an object of contemplation but to instigate knowledge creation. Moreover, the actual application of visual strategies in web-based coding (e.g. letters of a text in a screen starting to shake the more the algorithm is at work) can offer a critical reframing of the philosophy of technology as an ambivalent vehicle of societal development that should be disputed. Thus, the process of developing and programming Public Audio would focus in critically addressing the cultural politics of high-tech work practices while still proposing a lively debate of conceptual implications surrounding the news portal and its working parameters. • @matguzzo • some rights reserved • 2005-2021 • email me to talk about almost anything • •